The Star Wars game that Visceral were developing suffered a lot of problems during its development. There are many reasons why EA decided to cancel the game and restart from scratch.
Kotaku managed to interview many former employees of Visceral and problems started to surface at the studio long before 2017.
The first nail in the coffin was after the release of Dead Space 3. Dead Space 3 didn’t break even because it needed to sell over 5 million copies.
The staff became segmented after the release of Dead Space 3 with half the studio working on Battlefield Hardline and the other preparing for Star Wars.
Staff morale started to dwindle because many of them didn’t want to work on Battlefield Hardline. The studio’s expertise was with single player third person action games and not an FPS.
Work on the Star Wars video game started slowing down because staff members needed to get Battlefield Hardline finished. Not to mention DLC was also still needed to be done too.
Visceral and EA butted heads after a while due to mismanagement. EA didn’t feel like hiring more staff because the studio was based in San Francisco. San Francisco is one of the most expensive cities to live in.
Uncharted Amy Hennig also felt that Visceral was a small team. In her experience, Naughty Dog had over 200 staff members. Visceral were stuck with less than 100 people at a time.
Making a Star Wars game was also difficult because every decision had to be approved by Lucasfilm first. The game was supposed to star a band of heroes led by a Han Solo type character. Hennig wanted it to be a heist game.
More problems started to appear as staff members were unfamiliar with the Frostbite Engine. The game was also getting too ambitious for its original May 2018 release window.
EA also felt the game was not going to be profitable and they were not impressed with the demos that Visceral presented them. To cut a long story short, EA then decided to shutdown Visceral entirely and the game was cancelled at its current state.