Marvel vs Capcom became a popular franchise for a couple of reasons. The first was a diverse roster, which included both mainstream and unusual choices, with the other being gameplay, which allowed for infinite combos and other imbalances, in the name of some people’s fun.
So, when Marvel vs Capcom: Infinite was announced, there was a lot of excitement. Not just for the name, but the inclusion of X was huge after Capcom seemingly returning to Mega Man. As time progressed, a number of issues started to arise. Bad models, small and lackluster roster, changes to the core formula and simplified controls are just some of the problems.
When looking at the roster, one that was over 50 in Marvel vs Capcom 2, only six new characters were added. These include X, Jedah, Ultron, Captain Marvel, Thanos and Gamora, though Thanos was in Marvel vs Capcom 2 and Jedah came from a different fighting game, but they’re still additions from those added in Marvel vs Capcom 3. However, when compared to Marvel vs Capcom 3, there are 26 fewer fighters, though two were DLC and 12 added in Ultimate, making the total still ahead by 12. Even with the upcoming DLC it’s behind by six, making for a disappointing metric.
As mentioned above, the roster is a problem, especially due to the lack of X-Men, but it could be overcame if the other elements were good. It’s hard to explain all the problems with graphics, but one of the main issues is very few characters look right. It might be hard to understand, though certain characters don’t match their previous experiences, notable traits or things of the like. Some of them were improved, most notably Chun Li, with many others still needing improvement.
While Marvel vs Capcom has appeared at tournaments, it has always leaned more to the fun side. Marvel vs Capcom: Infinite follows this by simplifying practically everything and adding more party mechanics. Infinity stones can be game changers that enhance or weaken players based off which one is used. The idea of having a set combo and easy special attacks are nice for newcomers, but they all limit the potential of the title.
With so many changes, most of which are negative, Marvel vs Capcom went from one of the most exciting fighting game for casuals, to something very few can enjoy. It’s a shame that it feels more like a cash grab, especially given the upcoming DLC characters, with the bigger fear being this is the end of the franchise. Given the overall popularity and reception, it’s easy to see Capcom just giving up on it than reverting it to the game fans know and love.