Arguably the most requested feature in Destiny was matchmaking for the nightfall and raids. On paper it seemed like an okay idea, though more hardcore players saw the idea leading to frustration and other unwanted emotions. When Bungie revealed Guided Games, it looked like they solved this problem by limiting the variables. Instead of everyone being random, set teams could pick someone up and guide them through. On paper it sounded great, though there were some concerns about this negatively impacting post game activities. Now that Destiny 2’s raid is out, those fears have been replaced with new ones.
One of the core problems with matchmaking for these activities is the high potential for failure. No one wants to take someone without a mic, proper level, experience, gear or what have you and spend hours trying to do this event with them. Sadly, the way these activities are designed in Destiny 2 are ultimately limiting and decrease the chance of someone choosing to use guided games.
The issue with the nightfall is simple. Since the event is timed, someone doing their own thing could easily result in failure. Thankfully, the lower tier ones are pretty easy, with people completing them with five or more minutes to spare, but this makes the guided activity less guided and more of a carry, something that will likely be true for the raid.
Outside of the first section, Leviathan requires a good amount of callouts and understanding to complete it. Without the ability to speak, said player can’t run or do the outside area of Calus. That is, assuming you don’t want to create an elaborate system of emotes and/or have enough time to make them work.
From there there are fewer things someone can do if they’re not listening to callouts. You won’t know where to shoot in the gauntlet, which orbs are taken, the psion that needs to die and other critical information. If someone falls into both these categories, they’re likely going to be carried, which is fine, but it also takes away from the thrill of doing the raid.
When you take away most of the mechanics or just show someone how to proceed, it feels more like a longer strike. This likely isn’t thrilling for the person being carried and that is a real shame. Especially since the latest raid is so involved.
On the other side, all these moving parts might discourage potential helpers. Many players have gotten stuck on the pleasure garden or Calus, something that a single clueless player could singlehandedly cause hours of failure.
Right now it looks like guided games might be the only way some people experience the raid or nightfall, but it looks to be a hollow experience. That, along with the high chance of failure, could possibly further discourage new players. Naturally, this is a shame, given how thrilling the raids are. Perhaps it will get better over time, as players will continue to perfect tactics, but right now it looks like guided games might not be this thrilling place to meet cool people and get it done and that is a shame.