The hardest dungeons in The Elder Scrolls Online are the ones that require strict adherence to the mechanics. Part of what made things like White-Gold Tower so terrifying was how one person following short could wipe the team. Thankfully, Bloodroot Forge isn’t quite that difficult, but it does have more mechanics that the other dungeon. Since these can be tricky to learn, here is how to fight each of the bosses.
Mathgamain works as a sample for the upcoming fight. Skill isn’t a big deal, as much as getting a feel for dodging the obvious big attacks and focusing on the stranglers. It can be tricky if you have a bad group, but the trick is to just stack them and burn.
Caillaoife builds on the previous fight. She does a couple attacks, Winter’s Reach being the most notable and will periodically summon a wildlife area and become immune to attacks. During this point you want to focus on the adds and burn them as quickly as possible. The adds are basically Mathgamain and his summons, so it shouldn’t be anything new.
After the first summoning you’ll have to fight stranglers. These are your biggest priority, as their debuff will cause your team to fall apart, not to mention too many on the field will result in a loss fairly quickly. Once you get the rhythm down, the fight is little more than damage Caillaoife, kill her adds, repeat.
Continuing with the powerful add mechanics is Stoneheart. Even though he has some strong flame based attacks, the idea is the same as Caillaoife. Attack him, wait for these red orbs to fly away from him, go to the Stone Atroach, kill it and then focus on the boss.
When Stoneheart hits about 10 percent he will do a last ditch move and revive all the Atroachs. At this point you want to kill him as quickly as possible, as there is likely no way you can defeat all of them before they use their AoE attack.
Galchobhar is likely the hardest boss in the dungeon and uses a lot of the same skills that make the other minotaurs so annoying. The idea is to dodge/avoid his flames, though, if nothing else, make sure to dodge the last one. It has a different animation and looks a little larger, so it should be fairly easy to see. After that he will summon adds that you want to kill.
Shortly after the add spawns Galchobhar will slam the floor with his club. At this point you want to jump to one of the rocks on the side, wait for it to end and then jump back on the platform. Please note, sometimes the rock you pick will glow, indicating you need to get off. Ideally there will be one near you, which you should go for before heading back to the boss.
The remainder of the fight is rinse and repeat until the 50 percent point. Around this time he will wake up Stone Atroachs that you need to kill. After that it is just damaging him, managing adds and leaving when he goes to attack.
This is another fairly straightforward fight. There are three enemies that do different things and you want to kill them as quickly as possible. Ideally you’ll get the minotaur, followed by the healer and then Gherig Bullblood. Outside of that there isn’t anything special about these bosses, though remember to interrupt the minotaur if he cages someone.
The final boss is oddly simple, to the point where you’ll think you’re missing something. This boss starts as a single enemy, then becomes two at around 60 percent, followed by three at 40 or so percent. Outside of blocking/dodging their charged attack, the best way to do this is to simply stack and burn. From there, keep a close watch on all their health bars to see if one is about to die. When you see that, take it out to reduce the difficulty and repeat until it dies.
Outside of that, you can destroy the lava by using the flame synergy on it and prevent the rockfall by hitting him with that. This isn’t a huge deal on lower difficulties, but invaluable if you want the trophy for not touching that stuff.