Doing a new dungeon can be intimidating, especially if you’re not that good. There could be new mechanics, enemies you’ve never seen and all it takes is a simple error to piss off your teammates. Thankfully, Falkreath Hold isn’t that scary of a dungeon, though it can still be difficult if you don’t know what you’re doing.
Morrigh Bullblood is one of those bosses that feels like a normal enemy with a single mechanic and a lot of health. There isn’t a lot of depth to her, with the main idea behind attack her until she does her rain attack. During this part you want to get close and ideally finish her off.
The Siege Mammoth is a good starting boss and gives an idea of how the final fight is going to play out. The main idea here is to damage the boss, while avoiding various attacks and obstacles. This is different than usual, as archers and flames will be attacking just about everyone, but their damage and overall threat is pretty low. As long as you can run around, avoid the Siege Mammoth’s attacks and have a decent or better healer, you’ll be fine.
There isn’t much to Cernunnon besides knowing when to move and when to block. The fight will start with a battle against three immortal enemies that need to be defeated. Upon defeating them, have three of the players go to one of the glowing circls around the field and it will cause them to summon Cernunnon.
Now Cernunnon isn’t that complicated as a boss. It will basically just do run of the mill attacks and periodically summon a meteor that players need to deal with. This is best done by trying to mitigate it as best you can, be it shielding, blocking and, of course, not running into allies.
From time to time you’ll need to resummons Cernunnon, which can be a hassle with bad teammates, but overall an easy fight.
Deathlord Bjarfrud Skjoralmor
Unlike the previous fights, this one relies on purifying bodies, a mechanic you lean about just before the fight. Thankfully, it isn’t hard or complicated to win.
The main idea is simple. Attack the boss, kill the adds and have one of the damage dealers run to the pot for the purify blessing buff and then use that on the dead bodies. It might take some practice to get down, but overall a pretty easy boss.
Domihaus the Bloody-Horned
Domihaus is probably one of the easier final dungeon bosses, though don’t mistake that for him being a joke.
For the most part, the fight is broken into three separate parts that you need to understand to be successful. The first is knowing where to stand. Sometimes Domihaus will do an AoE near him and other times he will do one away from him.
At other points Domihaus will summon adds, which you need to kill. There isn’t anything special, just stack and burn like most enemies.
His final mechanic is a yell, which will be mentioned at the bottom of the screen. The idea here is to see where he is facing and hide behind that pillar. From there, repeat until the dungeon is cleared.