For many gamers, the ability to unlock digital trophies is a huge plus. The silly system has grown to have its own culture, with notable collector’s, guides and much more. However, as much fun some trophies are to collect, there are some that take the fun out of games. Be it asking for too much, forcing players to grind something out or just do something unenjoyable, these tasks really stand out. Now that we’re more than halfway through 2017, here are what we consider the five most annoying trophies so far.
Win Any Game Mode, besides Occupy, 25 times – LawBreakers
There is no denying LawBreakers is a fun game, but certain design choices make these trophies especially frustrating. Since the trophy is limited to quick match, players need to not only find a game with the mode they need, they must also emerge successful. This wouldn’t be an issue if more people were playing, but due to how the server rotation works, the first map in the rotation is entirely too common, making it especially hard to get the chance to unlock other trophies.
In my 300 or so matches played, I’ve probably only played Blitzball 40 or so times. Needless to say, if the other team has trophy hunters that also need this, the competition is fiercer, possibly increasing the grind. Thankfully, the road to level 50 will take about 400 matches, so there is plenty of time, but it sucks that RNG essentially determines whether or not you get it.
Triple Threat – The Elder Scrolls Online: Morrowind
Similar to LawBreakers, the newly added Battlegrounds mode features multiple game types that you randomly load into. Among them is a capture the flag mode where players need to capture relics. What makes this trophy hard isn’t just the random nature of it, but the amount of time required to be successful.
Unless you get really lucky and face two teams that are either weak or aren’t using PVP builds, you’re going to need to make a PVP build or rely on your teammates carrying you. From there, the game ends at five points and you need to personally capture three of them in a single match. There are many ways to get lucky and win, but there are also many ways to fall short. All it takes is someone killing you at the last second or the other team to win before you finish for it to end.
Monster Hunter – Cladun Returns: This is Sengoku!
Cladun Returns: This is Sengoku! is a surprisingly easy platinum if you take Monster Hunter and Magic Circle Master off the table. It might take 50 or so hours to do, but it’s entirely possible to do anything, at any skill level, by grinding them out. What makes Monster Hunter so annoying is one set of monsters is unique the final Death-geon floor, with another set having multiple versions unique to Neo-geon’s final floor. So, even if you make it to floor 100, a task that is worth more than Monster Hunter is, this run might be a waste of time if the monster is not what you need.
Plays Well with Others – Fortnite
Fortnite has a lot of problems, especially with progression. Often times players need specific missions to progress in the story or complete quests or resources to level/evolve characters, making the play with others option an after thought. Since play with others gives additional experience at the cost of having your mission randomly assigned, it’s possible to progress in neither of those directions. Plus, if you don’t pick a mission in you level bracket, it’s also possible to get little to no experience, making the boost worthless. Even this would be fine if the trophy didn’t require an absurd 1,000 missions completed.
For anyone who likes math, in addition to all the other things you might want to do in Fortnite, this task will take an absurd amount of time. With most objectives lasting five to seven minutes, plus however long it takes players to help/stop farming, this task could easily take 166 hours of grinding alone. If missions average even 20 minutes that figure jumps to 333 hours. And, worst yet, these figures assume every mission is successful, so every failure is just wasted time. Needless to say, this will probably be an extremely rare trophy due to the high time commitment.
Conqueror of Hell – White Day: A Labyrinth Named School
Beating a game multiple times isn’t an uncommon requirement. Sometimes it’s required for higher difficulties, alternate endings and so forth, but Conqueror of Hell is different. While players can earn all the endings, which total something like 10, every run needs to be completed on the highest difficulty. So it isn’t enough to just beat the game on the highest difficulty or figure out the requirements for each trophy, they all need to be completed at the highest difficulty. For some this is thrilling, but for many it’s excessive.